🖐 Pontoon (card game) - Wikipedia

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Number cards have their face value, jacks, kings and queens are worth Ace can be either 1 or 11 and the player who holds the ace gets to.


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Pontoon Card Game Rules - How to play the card game Pontoon
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Pontoon, formerly called Vingt-Un, is a card game of the banking family for three to ten players The values of the cards are as follows: an Ace scores 1 or 11 as desired; court cards score 10 each and the pip cards score their face value.


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If your split hand contains an ace and a ten/face card it counts as Pontoon. Card Values. Number cards are worth their face value (e.g. 3 is worth three points, 4.


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The best possible hand is a two-card 21, or pontoon: an ace plus a royal card or Next is a five-card trick: five cards of any total value (under.


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Number cards have their face value, jacks, kings and queens are worth Ace can be either 1 or 11 and the player who holds the ace gets to.


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Number cards have their face value, jacks, kings and queens are worth Ace can be either 1 or 11 and the player who holds the ace gets to.


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The best possible hand is a two-card 21, or pontoon: an ace plus a royal card or Next is a five-card trick: five cards of any total value (under.


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All other cards are worth their face value. If your first two cards total 21 points with an Ace and any ten-value card (Jack, Queen, King, and Ten), you have.


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Number cards have their face value, jacks, kings and queens are worth Ace can be either 1 or 11 and the player who holds the ace gets to.


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Pontoon, formerly called Vingt-Un, is a card game of the banking family for three to ten players The values of the cards are as follows: an Ace scores 1 or 11 as desired; court cards score 10 each and the pip cards score their face value.


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The dealer then deals you another card face down. When your hand reaches five cards without going over 21 you have a Five Card Trick, and you are not allowed any more cards. A dealer who makes 21 will be paying Five Card Tricks and Pontoons only. Everyone else including anyone who had a Five Card Trick loses double their stake to the dealer. If your total is still less than 21 you may buy a fourth card; this time you may add to your stake any amount between your initial stake and the amount you added previously. After all the players have bet on their first card, then starting again with the player to dealer's left, they each have a turn to make a shoot bet. Here is a selection: Some play that only aces can be split, not other pairs of cards. The Pogg's Pontoon Guide provides information on the casino version of Pontoon, its strategy and places to play online. Pontoon rules are available on the Card Game Heaven web site. Everyone then exposes their cards and those who have 19 or more win, those with Pontoons and Five Card Tricks win double and the rest lose. If there is nothing in the kitty at the end of a hand the dealer must either put up a new kitty or offer the bank for sale to the highest bidder. If there are two or more such players, the one nearest to the dealer's left takes over the bank. Your stake is unaffected, and the dealer deals you one card face up to add to your hand. If no one had a Pontoon, the dealer adds all the used cards to the bottom of the pack and without shuffling deals a new hand. Example: A-J Pontoon beats Five Card Trick which beats 21 which beats 9-A 20 which beats A 16 The Deal and Initial Stakes The banker deals one card face down to each player, starting with the player to dealer's left, going round the table and ending with the dealer. Some play that the players are paid double but the dealer only collects a single stake for a pontoon. The other players' cards will not be visible at this point, except where they have split, twisted, declared pontoons or gone bust. Otherwise each player has the same options as in normal pontoon, but with some extra betting opportunities:. When the deal passes to a new player, either because they had a Pontoon or because it was sold, the old dealer retrieves anything that was left in the kitty, and the new dealer puts up a new kitty. Before each new deal the dealer has the option to add more money to the kitty, but must not take anything out of it. Hands with 20 or fewer points and fewer than five cards rank in order of their point value - the nearer to 21 the better. Another description of Shoot Pontoon can be found at cazino. This is sometimes indicated by the banker putting out a stake equal to double the highest of the other players' bets. Each player's basic aim is to form a hand whose total value is as near as possible to 21, without going above One player is designated as the banker. At the start of the game, the dealer forms a kitty by putting in any amount of money, between agreed minimum and maximum limits. Pontoons and Five Card Tricks are paid double. You are never forced to make a shoot bet but if you do, it can be any amount you choose, provided that the total of all the shoot bets is not more than what is in the kitty. The game Pontoon and its name are derived from the French Vingt-et-un The variation Shoot Pontoon makes the betting more interesting, by incorporating the betting mechanism of Shoot. A minimum and maximum for initial bets must be agreed before the start of the game, and each player may bet any amount within these limits, but must bet at least the minimum. The payout for a pontoon varies - some agree to pay a single or a treble stake, rather than double. The banker immediately deals another card face down to each of your hands, and you then play the hands one at a time, as separate hands with separate stakes. Shoot Pontoon is Pontoon modified by incorporating the betting mechanism of Shoot in addition to the normal betting. The cards have values: ace is worth 1 or 11 at the holder's choice, kings, queens, jacks and tens are worth ten, and the remaining cards are worth their pip value. All the players except the banker may look at their card. Players, Cards and Objective Pontoon can be played by any number of players from two upwards - it works well with 5 to 8 players - using a standard 52 card pack. The possible outcomes are:. The possible outcomes are: The dealer goes bust If a card is dealt that takes the dealer's hand over 21, the dealer loses and pays out an amount equal to their stake to all the players who have not gone bust, paying a double stake to any hand that was a Pontoon or Five Card Trick. If the banker does not have a pontoon then, beginning with the player to dealer's left and continuing clockwise, the players each have a turn to try to improve their hand if they wish by acquiring extra cards. Any player with a Pontoon receives double their stake from the dealer. If a player other than the banker achieves a Pontoon without splitting their hand, and the banker did not have a Pontoon, then that player becomes the new banker from the next deal. Pontoon can be played by any number of players from two upwards - it works well with 5 to 8 players - using a standard 52 card pack. If either of the new cards dealt is equal to the first two you may choose to split again, creating three or even theoretically four separate hands, each with its own stake. So if your initial bet was 6 and you bought a third card for 10, you may buy a fourth for any amount from 6 to If your four cards still total less than 21 you may buy a fifth card in the same way. At any time when your total hand value is at least 15 and not more than 21 you can choose to stick, keeping your cards and stake as they are, and the turn passes to the next hand. Hands with more than 21 points are bust and are worthless. The bank can also change hands after any hand if the existing banker wishes to sell the bank to another player at a mutually agreed price. If at any time buying or twisting a card causes the total value of your hand to be more than 21 you are bust ; you must immediately throw in your hand face up, and the banker takes your stake and adds your cards to the bottom of the pack. At the end of the hand, after the dealer has played, all outstanding shoot bets are settled at the same time as the normal pontoon bets. If you have 4 cards totaling 11 or less, you are certain to make a five card trick. Stick If the total value of your cards is at least 15 you may say "stick". Note that unless you have a Pontoon or a Five Card Trick, it makes no difference whether you have 2, 3 or 4 cards. If the banker and a player have equal valued hands, then the banker wins. The New Deal If no one had a Pontoon, the dealer adds all the used cards to the bottom of the pack and without shuffling deals a new hand. Some play that you must have at least 16 points rather than 15 to stick. The Banker's Turn When all the players except the banker have had their turns the banker's two cards are turned face up. If the dealer has a Pontoon, all the shoot bets are added to the pot and the players each pay double their stake to the dealer. Twist If the total value of your cards is less than 21 you may say "Twist me one". This makes it possible to improve one's chances by remembering which cards are out of play. Variations For a relatively simple game, Pontoon has surprisingly many variations. The dealer now deals a second card face down to each player, and all the players look at their two cards. When you have split your hand, you play the two hands one after the other - once you have stuck or gone bust on the first hand you play the second one. The banker may add more cards to the initial two by dealing them face up one at a time. When it is your turn, you have the following possibilities:. Some play that after everyone else has made their initial bet, the banker looks at his own first card and can choose to double the bets. If the banker has a Pontoon this is immediately exposed, and the banker collects double the amount staked from each of the players.

Pontoon is the British version of the internationally popular banking game Twenty-oneperhaps now best known in the form of the American Casino version Blackjack.

Players who have a better hand than the dealer are paid an amount equal to their shoot bets out of the kitty, and players whose hands are equal to or worse than the dealer's have their shoot bets added to the kitty. At any point, when satisfied with the hand the banker can stay - i. For a large number of players, pontoon card values 8 or more, two 52 packs can be mixed together.

When all the players except the banker have had their turns the banker's two cards are turned face up.

The banker has an advantage, so the first banker is chosen at random whoever cuts the highest card.

Now starting again with the player to dealer's left pontoon card values going around clockwise, the players other than the banker place their initial bets in front of them.

For example a dealer who stays on 18 will say "paying 19". You must increase your stake by adding an amount at pontoon card values equal to and not more than twice your initial stake so for example if you had bet 6 initially you could add to it any amount from 6 to 12, making a maximum of 18 in total.

Next best after a Pontoon is a Five Card Trickwhich is a hand of five cards totaling 21 or less. The effect is that the final payments are doubled, but this doubling does not affect the payments for Pontoon or Five Card Trick - these remain at double the amount staked, not four times.

The banker deals one card face down to each player, starting with the player to dealer's left, going round the table and ending with the dealer. Pontoon card values if the first player shoots half the kitty, the second player can shoot any amount up to half the kitty; if the first player decides to shoot the whole kitty, the remaining players cannot for the time being place any shoot bets at all.

Split your cards If your https://smotri-prikol.fun/card/how-to-count-cards-in-online-poker.html cards are equal in rank, you may split them into two hands by putting them face up on the table and placing another bet equal to your initial bet.

The players also need a supply of money or chips for betting. You can begin by buying one or more cards and continue by twisting, but once you have asked for a card to be twisted red vs ko can no longer buy cards - any further cards you want can only be twisted.

If your total remains below 21 you may ask for a fourth card to be twisted and then a fifth, in card games blackjack same way.

Shoot bets are kept separate from the players' normal bets, pontoon card values are placed between the player and the kitty.

The Players' Turns If the banker does not have a pontoon then, beginning with the player to dealer's left and continuing clockwise, the players each have a turn to try to improve their hand if they wish by acquiring extra cards.

A hand of three or four cards worth 21 points beats everything else except a Pontoon or Five Card Trick. Buy pontoon card values card If the total value of your cards is less than 21, you may say "I'll buy one".

If there was a Pontoon, the cards are shuffled and cut before the next deal. In this case some play that you cannot buy a fifth card, only twist one.

When it is your turn, you have the following possibilities: Declare a Pontoon If your two cards are an ace and a ten point card, you declare it by putting them on the table with the ten point card face down and the ace face up on top of it. The dealer stays on 21 or less, with four or fewer cards The dealer pays an amount equal to their stake to any player who has a higher value hand than the dealer, and collects from those who have equal or less. In each hand, each of the other players bets on having a better hand than the banker. Both Shoot and Shoot Pontoon were popular in Britain in the mid 's. The best hand of all is a Pontoon , which is 21 points in two cards - this can only consist of ace plus a picture card or ten. After the shoot bets have been placed, the dealer deals everyone a second card face down. Note that you cannot split two ten point cards unless they are actually equal - two queens can be split but a queen and a jack cannot. You stay with the cards you have, your stake stays as it is and it is the next hand's turn to play.